Game Theory Playground The Crossroads Guild

The Merchant's Crossroads (Prisoner's Dilemma)

Best Haul: 0 Gold

What this shows: Why two traders might snatch from each other, even when sharing goods makes both richer.

How this works (3 sentences)

In a Prisoner's Dilemma, snatching the chest always earns more gold in a single day no matter what the other trader chooses. When you trade for 10 days in a row, your past choices build a reputation that changes how the hooded traveler treats you tomorrow. Sharing goods earns 3 gold each per day, while mutual snatching traps both traders with just 1 measly coin each.

Suspect Roster: Who is under the hood? (Click a card to cross off suspects as you deduce their habits)
You (Guild Trader)
Your Caravan
0 Gold
Day 1 / 10
VS
Hooded Traveler
Mystery Guild Member
0 Gold
"Step up to the wagon, friend. Shall we share our goods fairly, or test our luck?"
Choose Share Goods or Snatch Chest above to begin Day 1.
10-Day Caravan Log (Top: You, Bottom: Traveler)
Crossroads Payoff Matrix (Your Gold, Their Gold)
They Share They Snatch
You Share
+3, +3
Prosperous Trade
+0, +5
Robbed Blind!
You Snatch
+5, +0
Heist Jackpot
+1, +1
Bitter Scuffle
Meet the 6 Guild Characters

The Grand Guild Cup (Tournament)

What this shows: How honorable, forgiving traders beat greedy bandits when the whole guild trades together.

How this works (3 sentences)

In a round-robin tournament, all guild members play a full trading season against everyone else and their own twin. Adding foggy weather (noise) tests whether traders can forgive an honest courier blunder without starting an endless feud. Characters who are nice, retaliating, and forgiving rise to the top of the guild.

Guild Cup Rules
50 Days
0%

Custom Challenger Builder
Past Cup Champions
Guild Standings (Click any character for their story) Ready

The Living Valley (Evolution)

What this shows: How prosperous characters inspire new apprentices while losing philosophies vanish from the valley.

How this works (3 sentences)

Under replicator dynamics, each generation trades across the valley and successful characters grow their share of the town. Any guild philosophy that falls below 0.1% of the valley loses its last workshop and goes extinct. Who survives depends on the starting mix of neighbors and whether foggy blunders break fragile alliances.

Story Presets:
Starting Valley Guilds

2%
Normal
Valley Guild Share Over Generations Gen 0

The Tavern Treasure Split (Ultimatum Game)

Expedition 1 / 5

What this shows: Why pride and fairness matter so much that partners will sink a treasure chest to punish greed.

How this works (3 sentences)

You and Captain Mara haul up a chest of 100 gold coins, and one of you proposes how to divide the loot. If the responder accepts, both pocket their share, but if they feel insulted and reject, they kick the chest overboard so both get zero. Cold rational logic says a partner should accept even 1 coin, yet real people reject stingy splits below 30 coins.

You
Expedition Partner
0 Gold
You Propose
100 Gold Chest
Captain Mara
Proud Corsair
0 Gold
"Another chest of 100 gold on the tavern table! Make me a fair offer, mate, or into the harbor it goes."
40 coins (You keep 60)
You: 60
Mara: 40
Tavern Ledger & Pride Check

The Royal Curio Bazaar (Auction House)

Net Profit: 0 Gold

What this shows: How bazaar rules change your best bid and why winning a mystery pirate jar often loses gold.

How this works (3 sentences)

In a first-price auction, bidding your full value leaves zero profit, so clever collectors shade their bids downward. In a second-price auction, bidding your exact true value is always best because the price you pay is set by the second-highest rival. When bidding on the Sunken Pirate Jar where everyone only guesses the coin count, the winner usually had the wildest overestimate and suffers the winner's curse.

CURIO: CLOCKWORK OWL (YOUR RESALE VALUE)
80 Gold
GUILD ADVISOR TIP
Bid 60 Gold (3/4 of value)
60 Gold
"Place your sealed envelope on the velvet cushion! Let us see who takes this lot home."
Meet Your Rival Collectors & Rules
1. First-Price Sealed Bid

If a curio is worth 80 gold to you and you bid 80, your profit when you win is zero. Against 3 rivals, shading your bid to 3/4 of your value (60 gold) balances your odds of winning with a healthy profit.

2. Second-Price (Vickrey) Sealed Bid

The winner pays only what the second-place rival bid. Overbidding risks buying at a loss, and underbidding misses profitable wins. Bidding your exact true value is always the dominant choice.

3. Sunken Pirate Jar & The Winner's Curse

The Barnacle Jar holds the same true coin count for everyone, and each collector squints through the glass to make a noisy guess. Bold Barnaby bids his full optimistic guess and usually overpays!